Saturday, February 3, 2007

Fire Emblem: The Sacred Stones



Alright. So, this game was cool. Having played the first Fire Emblem on the gba a few years ago, I knew what I was getting into. To be honest, I skipped through most of the dialogue, so I can't speak for the story. Something about betrayal and/or heirs to a throne of somesort. I think a little bit of intrugue too......and maybe a Demon Lord.

This woman has a problem with stabbing people.

Most of the story in the game is revealed through characters conversing thusly above. The character designs in this game are really well handled, and the 2-D sprites are animated smoothly during fight scenes.



The gameplay is what Fire Emblem is all about. You command a squad of characters, each with their own unique abilities, on a quest. Combat takes place on a grid, similar somewhat to chess, and you take turns moving your men around and attacking the opposing forces. If one of your characters should die, they cannot return, and are gone from the game for good. This has pissed me off more times than I care to say. After spending alot of time leveling up your characters into the ultimate baddasses, it sucks to lose any of them. The only way to get that character back is to restart the chapter you are on, at the beginning. So every time one of my characters fell, I had to weigh the cost of starting over vs. is he worth it? IS MY WIZARD WORTH IT...?



I can't really think of anything bad to say about this game, except for that the story was kind of long winded and text heavy. So if you are okay with all that, you would like this game. Four Pistolwips, okay?

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